written by Adrien Duermael, Software Engineer at Docker, Inc.
and Gaëtan de Villèle, Software Engineer at Docker, Inc.
Since at least 1999, system administrators have been looking for ways to make Ops a more visual, exciting environment. As recently as April, dockerdoomd showed us how to kill containers using Doom as a Docker Engine user interface.
In today’s world, we wanted to focus more on building. Minecraft has emerged as the sandbox game of the decade, so we chose to use that as our visual interface to Docker. Based on the customizable, scriptable Minecraft server, cuberite, we built our interface based around the metaphor of shipping containers and showed the Minecraft demo at DockerCon EU 2015.